And it's a win condition that can close quickly (for a control deck). ![]() Solitude not only gives the deck mana-free creature removal, but it gives UW access to mainboard lifegain, something the deck has desperately wanted. Whereas Path to Exile is dead or bad in creatureless matchups, Prismatic Ending and both Teferi's gave the deck ways to answer any type of permanent cheaply and efficiently. With three modes that fight on three different axes, it will never be a dead card. Archmage's Charm is the poster boy for this phenomenon. The new cards that UW Control has added to its repertoire have made it an excellent choice for modern not, for the most part, because of their power levels, but because of their flexibility. Outside of the manabase, only Spreading Seas, Supreme Verdict, and Chalice of the Void are “old ” everything else has been printed in the last three years. Players joke that some people are playing “Modern Horizons Tribal.” Yet an often overlooked beneficiary of new cards is UW Control. The last several years of Magic have led to decks like Murktide, which consist solely of brand new threats. But if you build to fight Burn and then Tron shows up every round, you're going to be in trouble. If you nail exactly the correct metagame, and are able to focus on beating the subset of decks you think will be most prevalent, then you can be successful. ![]() In such diverse formats, control decks have often struggled. One could get beat down by Ragavan, outgrinded with Lurrus or Eternal Witness, hit with a giant Murktide, combo-killed with Scapeshift, Karned on Turn 3, creature-combo'd with Yawgmoth, or simply burned out with Lightning Bolts and Boros Charms. The number of ways a player can be killed in the Modern format is enormous.
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